Few lucky subscribers have received the June issue of German PC Games magazine in advance and thanks to that, we’ve got the first details on Spellbound’s upcoming RPG:
- Fully titled Gothic 4: Arcania (as opposed to the previous subtitle Genesis).
- Story set 10 years after the third title and located on various southern islands, each having different climate zones and its own flora & fauna.
- Same as in previous titles, there’ll be a hidden place (temporarily blocked by a magical shield/barrier).
- Weather changes, full day and night cycle plus the ability to temporarily cast a spell and change the time of day (e.g. from day to night when you need to slip past guards unnoticed).
- Aside few NPCs from the previous title, some monsters will have a fresh look (however, trolls look the same as in Gothic III).
- With the ability to climb and ride on beasts.
- Aiming for continuity, developers have gone through fan wishes on the forums and are planning on integrating some of them.
- Fully DirectX 10 compatible with advanced shader technology: standing under a tree, not only light will be realistically dimmed, but looking up into the sky, you’ll see the sun behind partially transparent leaves.
Gothic 4: Arcania for PC, X360 and PS3 hasn’t got a release date yet, it’ll be done “when it’s done” and won’t miss out on this year’s Game Convention.


by » First Details of Gothic 4, on April 27 2008 @ 2:11 pm
[...] LCD TV and household electronics wrote an interesting post today onHere’s a quick excerpt Few lucky subscribers have received the June issue of German PC Games magazine in advance and thanks to that, we’ve got the first details on Spellbound’s upcoming RPG: Fully titled Gothic 4: Arcania (as opposed to the previous subtitle Genesis). Story set 10 years after the third title and located on various southern islands, each having different climate zones and its own flora & fauna. Same as in previous titles, there’ll be a hidden place (temporarily blocked by a magical shield/barrie [...]
by gothic, on May 18 2008 @ 5:47 pm
[...] [...]